8/25/2023 0 Comments Survivor one thing left to do winOnce all three are injured, head for the door. During this process, another healthy survivor needs to push their way in and take the next hit that will come. Take a hit and then immediately start unhooking the survivor. It is the duty of healthy survivors to take the hit from the killer so that the injured survivors don’t get put back in the dying state. Don’t be afraid to be injured at the end of the game, as long as the door is open you will get out. When the killer swings and misses there is a short cooldown, but if they land a hit the cooldown is long enough for a full unhook process. Now, how do you get the survivor off the hook if he can just grab you? Animation abuse is the answer. Even if this is done slowly, with proper timing and dodging, you can get the door open. ![]() While they are busy with you, the next survivor can make some more progress on the door. Get as much of the door open progress done before the killer can grab you and then run off to let the short chase begin or killer circle back. That door being opened is the most important aspect to anybody getting out, let alone the hooked survivor. Since they can grab you right off the door and while you are unhooking the survivor, all standing survivors need to focus on the door before going for the save. This is where the survivor juggle comes into place. If you can get it to where all that’s left is opening the gate, then this will increase your chance of saving that survivor - or at least giving the killer the least amount of kills in the game.Ģ) Gate needs to be opened and killer is face camping the hook close to the door If timed well, you will only have to save the survivor once. Use the different hook phases to your advantage. If the killer is going to stand still on the hooked survivor, then use as much time as possible to get at least one generator done. In this scenario, you need to eat up as much time as possible. So, lets put some scenarios together:ġ) Generators still need to be completed. The main thing to keep in mind is that they can grab you, injured or not, while you are unhooking a survivor which will only get you hooked and not save anybody. There are a few ways to handle this, but let’s begin with the idea that you do not have Borrowed Time. These small changes give you a push to escaping while boosting the number of points you earned in the game. Take out the hexed totem before going for the heal so that it doesn’t affect your teammates more. Get a generator to 95% completion before healing your teammate so that they can get healed just before the killer gets a notification. It’s okay to be in the injured state and work on objectives, so be more strategic with your moves. The main point to all of this is simply the fact that if you spend all your time saving and healing each other, then no generators will be completed and nobody will escape nor earn points. Unhooking them immediately just lets the killer get their point and start heading your way thanks to the notification leaving you to their mercy once again. You don’t need to get the save until just before the next stage is going to start so that they can still be hooked the second time. Remember, there are three stages to the hook: first hook, struggle stage, and death hook. If they quickly left the area, then use as much time as possible to work on the generator closest to the hooked survivor or take out a nearby totem, hexed or not. This will let you know if the killer will tunnel (focus on) the already hooked survivor or go for a new victim. If they are proxy camping, then find the best moment and get the save in which you two need to run in different directions. If you are close, observe the situation and see what your options are. If you aren’t close, don’t go for the save because chances are somebody closer will be. Use this opportunity to your advantage instead of just going for the survivor. A killer is going to expect survivors to go for the save shortly after they are put on the hook and so will do one of two things:ġ) Proxy camp the area around the survivor awaiting the hero.Ģ) Quickly leave the area in order to get a token for a perk their using, such as Devour Hope or Make Your Choice. The reason this isn’t a good idea is that you can use the time of them on the hook against the killer. This is when a survivor gets hooked and the fellow survivors focus more on getting them off safely than they do working on the generators and totems. ![]() Probably the worst issue I see the most is the hook juggle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |